Long Division Simulation – Remainder
For long division simulation with float quotient, click here.
For long division simulation with float quotient, click here.
In response to valuable feedback about the simulation “Phase Difference Between Sound Waves Simulation,” highlighting the slight inaccuracy of the obtained speed of sound of air, which was found to be about 349 m/s, this inaccuracy was fixed, so now it gives 346 m/s as it is supposed to give at room temperature.
With this comprehensive and realistic-like photoelectric effect experiment simulation, you will be able to illustrate the following:
The variations of the photocurrent versus potential.
The variations of the photocurrent versus light intensity.
The variation of the kinetic energy of the ejected electrons versus the incident light frequency.
It comes with a graph where you can trace each type of variation as you vary the parameters of the experiment.
Plus, you can experiment and discover more with this simulation.
A complete manual for the refraction of light simulation, including a short introduction and a user guide.
A new simulation, that simulates the free fall of an object (ball). This simulation gives the ability to measure the acceleration of gravity by taking successive shots of the falling object with recording the time of each shot and measuring the coordinate y for each shot. It also enables us to check the famous free fall equation:
y = (1/2) gt²
These simulations were made using the Adobe Flash/AcrtionScript. You can download them and run then in Windows.
A complete manual for the elastic collision in one dimension simulation, with a mathematical explanation of the derivation of the expressions of the final velocities in terms of the masses and the initial velocities.