Phase Difference Between Sound Waves Simulation
For more information about this simulation go to:
Simulation Manual: Phase Difference Between Sound Waves.
For more information about this simulation go to:
Simulation Manual: Phase Difference Between Sound Waves.
With this simulation, you can experiment the refraction of light between air and a transparent semi-disk. You can choose the material of the disk from a list of materials. Also, you can determine the index of refraction of the semi-disk when you apply Snell’s law to measurements you take in the simulation.
In this game, you must employ the projectile equations to win.
The game consists of three levels, each of which must be completed by scoring at least 8 out of a possible 10 tries. In the first level, you must hit a ground target that shifts position after each attempt. In the second level, you will need to alter the ball’s trajectory to pass over a wall. In the third level, the target flies and changes position both horizontally and vertically in each trial.
This time I have updated Virtual Oscilloscope so it is now mobile-friendly. Long-press any button, knob, or slider and it will scale up to become comfortable enough for your touch so you can control it comfortably using your mobile device.
I also optimized the code to perform smoothly on mobile devices.
A complete manual for the phase difference between sound waves simulation, including a short introduction and a user guide.
I updated the graphical user interface for easier interaction and better filling in the browser, and most importantly, I made several bug fixes to the code.
I updated the graphical user interface for easier interaction and better fitting in the browser. Also, I made a minor bug fix to the code.