Refraction of Light Simulation
For more information about this simulation go to: Simulation Manual: Refraction of light.
For more information about this simulation go to: Simulation Manual: Refraction of light.
I updated the graphical user interface for easier interaction and better fitting in the browser. Also, I made a minor bug fix to the code.
دليل كامل لمحاكاة التصادم المرن في بعد واحد، مع شرح رياضي لاشتقاق تعبيرات السرعات النهائية من حيث الكتل والسرعات الابتدائية.
Elementary math teachers know the importance of this model in teaching the concept of applying distributive property in area model.
The idea is to break one large area (which represents the product of two numbers) into several pieces (products of smaller numbers), then to find the areas of the pieces individually, and finally add to get the area of the whole (the product of the given numbers).
This is a simple simulation that shows the difference between one-dimensional motion, that can be described by means of one axis, the x-axis, and the two-dimensional motion, that needs an additional axis, the y-axis to be described.
In this game, you must employ the projectile equations to win.
The game consists of three levels, each of which must be completed by scoring at least 8 out of a possible 10 tries. In the first level, you must hit a ground target that shifts position after each attempt. In the second level, you will need to alter the ball’s trajectory to pass over a wall. In the third level, the target flies and changes position both horizontally and vertically in each trial.
If you or your student or child are having difficulties in learning long division, then you will find this simulation comprehensive and instructional, that guides the learner through the process step by step. This application is for long division with remainder. Another application on long division with float quotient is also available in the simulations section.