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Simulation Manual: Charging by Induction
A complete manual for the charging by induction simulation, including a short introduction and a user guide.
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Fixes to the Stroboscope Experiment simulation
Since the frequency of the slow apparent motion in the stroboscope experiment varies depending on various factors that are not taken into consideration in the simulation, an essential change has been made to the code of the Stroboscope Experiment simulation to address the frequency of this apparent motion in the observation remarks.
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Projectile Game
In this game, you must employ the projectile equations to win.
The game consists of three levels, each of which must be completed by scoring at least 8 out of a possible 10 tries. In the first level, you must hit a ground target that shifts position after each attempt. In the second level, you will need to alter the ball’s trajectory to pass over a wall. In the third level, the target flies and changes position both horizontally and vertically in each trial.
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Charging by Induction Simulation
Using this simulation, you can experience the phenomenon of charging a metallic ball by induction in the first stage and charging the ball by contact in the second stage after the charged rod touches the ball. The displayed charges are for an illustrational purpose, and they are not seen in reality. You can disable the display of charges on the rod and on the ball.
In this simulation, you can try two situations, one in which the rod is positively charged and another in which the rod is negatively charged, and you will see that the two situations result in the same observation.
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Simulation Manual: Virtual Oscilloscope
A complete manual for the phase difference between sound waves simulation, including a short introduction and a user guide.
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Area Model of Partial Products
Elementary math teachers know the importance of this model in teaching the concept of applying distributive property in area model.
The idea is to break one large area (which represents the product of two numbers) into several pieces (products of smaller numbers), then to find the areas of the pieces individually, and finally add to get the area of the whole (the product of the given numbers).