Projectile Game
This physics-based game requires applying projectile motion equations to hit moving targets. Measure distances, set the angle, calculate the initial velocity, and hit the target across three increasingly challenging levels.
This physics-based game requires applying projectile motion equations to hit moving targets. Measure distances, set the angle, calculate the initial velocity, and hit the target across three increasingly challenging levels.
I updated the graphical user interface for easier interaction and better fitting in the browser. Also, I made a minor bug fix to the code.
These downloadable simulations were created with Adobe Flash/ActionScript. While no longer supported in browsers, they can still be run in Windows. They cover topics such as motion, collisions, electrostatics, generators, oscilloscopes, and stroboscopic effects.
This simulation models the free fall of a ball, allowing users to measure the acceleration due to gravity by tracking time and position snapshots, and verifying the equation y = (1/2)gt².