Virtual Oscilloscope
For more information about this simulation go to: Simulation Manual: Virtual Oscilloscope.
For more information about this simulation go to: Simulation Manual: Virtual Oscilloscope.
In this game, you must employ the projectile equations to win.
The game consists of three levels, each of which must be completed by scoring at least 8 out of a possible 10 tries. In the first level, you must hit a ground target that shifts position after each attempt. In the second level, you will need to alter the ball’s trajectory to pass over a wall. In the third level, the target flies and changes position both horizontally and vertically in each trial.
Elementary math teachers know the importance of this model in teaching the concept of applying distributive property in area model.
The idea is to break one large area (which represents the product of two numbers) into several pieces (products of smaller numbers), then to find the areas of the pieces individually, and finally add to get the area of the whole (the product of the given numbers).
If you or your student or child are having difficulties in learning long division, then you will find this simulation comprehensive and instructional, that guides the learner through the process step by step. This application is for long division with float quotient. Another application on long division with remainder is also available in the simulations section.
A complete manual for the charging by induction simulation, including a short introduction and a user guide.
This simulation is of a rotating disk being illuminated by a stroboscope. You can control the speed of the disk and the frequency of the stroboscope, and see how the white spot on the disk appears. You can check all the cases of stationary appearance and the slow-motion appearance.
I updated the graphical user interface for easier interaction and better fitting in the browser. I also optimized the code.