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Introduction to the simulation:
With this comprehensive and realistic-like photoelectric effect experiment simulation, you will be able to illustrate the following:
The variations of the photocurrent versus potential.
The variations of the photocurrent versus light intensity.
The variation of the kinetic energy of the ejected electrons versus the incident light frequency.
It comes with a graph where you can trace each type of variation as you vary the parameters of the experiment.
Plus, you can experiment and discover more with this simulation.
The target users:
This simulation is instrumental and informative for students who want to virtually perform the experiment without the need of a real lab (or in the case of lab equipment shortage). They can record measurements of several physical quantities such as the photocurrent, wavelength, voltage, light intensity, etc… and from these results, they can plot the corresponding graphs and calculate other physical quantities such as the work function of the used element, or Plank’s constant, etc.
The simulation is also invaluable and handy for teachers and lab instructors who want to engage their students in performing lab activities on the photoelectric effect and draw conclusions and discover the underlying principles.
I advise the instructors who want to benefit from this simulation to introduce the experiment in a directed discovery approach. This way, the students are guided through repeating the experiment to discover the underlying principles rather than receiving them.
Importance of the simulation:
The photoelectric effect experiment is one of the intricate physics experiments. Its equipment is not easily found in every school lab. So, this simulation makes it easy for high-school and undergraduate students to perform an affordable activity that enables them to acquire the required skills and knowledge in this topic.
Of course, it is much better to perform a real experiment instead of a virtual experiment when possible. However, the virtual experiment is much appreciated in the case of a shortage of equipment or for a preliminary activity to prepare the students for the real lab.
Instructional designers and course creators may find that this simulation facilitates their work.
Advantages over other similar simulations available on the internet:
If you search the internet for photoelectric effect simulation, you may find a simulation that provides realistic-like results that are good enough to be used in lab reports, but lacks the visuals that give the impression of the lab environment, and most importantly cannot be run without the proper runtime environment as the technology it was designed with is not supported by the modern browsers anymore.
You may also find a simulation that illustrates only one aspect of the experiment and hence is not comprehensive. Or you may also find other simulations that are not realistic in the way they provide the measurement.
Moreover, you will find a lot of animations, that are not interactive. You can only view one aspect of the process.
This simulation, on the other hand, provides the opportunity to engage in a lab environment that looks like the real one. It enables you to interact and vary all the available parameters of the phenomenon and take measurements that are close to the real measurement with a small margin of discrepancy. So high school students can write reliable lab reports for their assignments using this simulation. Moreover, the graph provided in the simulation gives them a deeper insight into the interdependence of the variations of the physical quantities in the experiment.
A short introduction to the photoelectric effect:
The photoelectric effect is the emission of electrons from a material hit by electromagnetic radiation, such as light. These emitted electrons emitted are called photoelectrons.
There is a remarkable observation in the photoelectric effect that cannot be explained in terms of the classical physical approaches. That there is a threshold frequency, below which no photocurrent is emitted from the plate being hit by the electromagnetic radiation regardless of the intensity of the light beam intensity and of the potential of the plate.
To explain experimental data from the photoelectric effect, Albert Einstein published a paper in 1905, advancing the hypothesis that light energy is carried in discrete quantized packets. Einstein theorized that the energy in each quantum of light was equal to the frequency of light multiplied by a constant, later called Planck’s constant. A photon above a threshold frequency has the required energy to eject a single electron, producing the observed effect. This was a key step in the development of quantum mechanics.
This effect has found uses in electronic devices, mainly in light detection and precisely timed electron emission. Other uses are Image sensors, Photoelectron spectroscopy, etc.
Working guidelines for the simulations:
In this section, we are going through each element of the simulation and explain its function.
Note that you can also go through this tutorial in the simulation by clicking on the “Tutorial” button.
2. Power Supply: This instrument supplies positive and negative voltage across the plates inside the vacuum tube. Note that you have to turn it on to have current running in the circuit even if there are ejected electrons inside the vacuum tube since when the power supply is OFF it acts as an open circuit.
Inside the power supply there are the following elements:
3. Monochromatic Light Source: This instrument gives a monochromatic light beam of a defined wavelength that hits the cathode plate inside the vacuum tube.
Inside this instrument, there are the following elements:
Inside the ammeter, there are:
5.4. For wavelengths smaller than a certain limit, the photons of the beam that are absorbed by the electrons of the surface of the plate give enough energy to the electrons to overstep the work function and fly with some kinetic energy.
6. Visualize photons and electrons: Tick this check button to visualize a sample of photons of the light beam and the electrons they release from the plate they hit. Note that not all the released electrons are ejected with the same kinetic energy. The kinetic energy of the emitted electrons ranges between zero and a maximum value that depends on the wavelength of the incident photon and the work function of the material of the plate. Moreover, some photons may not release electrons, because they happened to not be absorbed by electrons.
7. There is one caveat: The photons and electrons shown here are only for educational purposes. They are animated to illustrate and explain the process that takes place in the photoelectric effect. These particles are not visible in the experiment. Also, the speed and the number of the photons and electrons shown here are not to scale. They are animated at speeds comfortable to the eye to illustrate the concepts of the experiment.
There are three types of graphs available:
9.2. Current vs Intensity: Plots the variations of the photocurrent as a function of the intensity of the monochromatic beam hitting the plate. The plotting happens as you vary the intensity of the light beam.
9.3. Maximum Kinetic Energy vs Frequency: Plots the variations of the maximum kinetic energy of the photoelectrons as a function of the frequency of the monochromatic beam. The plotting happens as you vary the wavelength of the light beam (and hence its frequency).
10. Graph change menu: Click on this menu to open it and choose among three types of graphs: Current vs Potential, Current vs Intensity, and Maximum Kinetic Energy vs Frequency. By default, the chosen graph is Current vs Potential.